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This
page generally only reports changes to the client, and not
additions to the world. You'll have to explore to find the
additions to the world.
Latest
What's New
12/30/98
- The
slow typing problem should be better.
- \Give
amount player should work in addition to \give player
amount.
- Re-shares
are moved to the top of the list.
- Fixed
creating accounts with leading, trailing, or duplicate
spaces.
- The
escrow merchant should be more selective about the items
he deals with.
12/23/98
- New
areas, sounds, images, npcs, items, classes,
trainers.
- Fixed
problem randomly changing daylight savings
time.
- Happy
Holidays.
12/16/98
- New
world data.
- Fixed
problem displaying bubbles with characters with the high
bit set.
- The
white pants merchant now sells a grey colored pants item
that works correctly.
- The
town crier now knows the "correct" time.
12/9/98
New world data. Can now use '/' as well as '\' to indicate
commands. Fixed typos. Fixed the Orga Hemlock picture. Added
automatic penalty for players that abuse the \pray and \bug
commands.
12/2/98
New world data. Removed sources of lag. Separated \report
into \bug and \pray. Rewrote network code so connecting does
not disappear for 10 minutes as often.
11/25/98
New world data. Fixed bug not showing some error messages
when connecting.
11/18/98
New world data. Newcomers to town are no longer able to
\yell.
11/11/98
New world data. Fixed irritating problem with some routers
not delivering large data packets. Cash bounties are now
shared the same way experience points are. Changed
connection process so that you once again receive the error
messages like "Incompatible versions". Fixed bug healing
people by pushing a fallen healer into them.
11/4/98
New world data. New hard disk.
10/28/98
New world data. You should stop moving when you \sleep and
wake when move. Fixed bug entering name or password
incorrectly and not connecting after the next select
character dialog with correct data. Monsters should
generally stay near their own areas. There shouldn't be any
more snow vermine in the desert for example. You cannot
\push people when they are disconnected or
\sleep'ing.
10/21/98
New world data. Fixed invisible halfling npc's. Added
optional reason to \thank and \curse. This only works for
people near you. And you lose your anonymity. "You have just
received good karma from Gaia for exceptional role-playing."
Passwords in dialog boxes are now hidden behind
•••••••. Who says you
can't teach old monsters new tricks. Keep your eyes open.
And guard your friend's back.
10/14/98
New world data. Restored the "is now Clanning" messages.
Fixed crashing bug on server. Fixed bug with articles. You
can no longer \use items if you have round time. Added
argument to \use. Added \push.
10/7/98
New world data. \Pull now has limits. Fixed bug dying twice
when killed by lightning. Articles are now capitalized when
appropriate. Going through a very crowded door should be
much better now. Dead people should stand up when
healed.
9/30/98
New world data. The new \temple command will immediately log
you off when used during a shutdown. After the restart you
will be in the temple. The monster and npc ai scripting
engine has undergone extreme changes. Please let us know
about any problems or unexpected features.
9/23/98
New world data. Added \use command. Fixed bug in the arena
where players would sometimes attack twice per frame.
Limited to one character online at a time. Fixed server
crashing bug leaking file descriptors.
9/16/98
New world data. Fixed bug changing account info. Allow many
more characters in formerly number only fields. New
Puddleby. Many new features for the client. We accidentally
left in the god menu. Please don't flood us with email about
it.
9/9/98
New world data. Changed account info entry. Monster names
are no longer shown. Added sounds to some
commands.
9/4/98
New world data. Fixed bug with sunstone thoughts only going
upstream. Observant players will be able to tell if they
learned anything from fighting weaker creatures. Fixed typos
in \info. Added dialogs to collect and modify information
for accounts.
8/26/98
New world data. Fixed bug entering one command multiple
times. Fixed bug not showing inventory. You can no longer
\pull when fallen. When there are too many people on the
screen you'll only see the closest. Removed the generation
of leaks.log file because it was causing
confusion.
8/21/98
New world data. Fixed bug allowing a new client to run with
old data files. Fixed bug playing sounds. Added \pull
command. Completely rewrote the network message protocol to
address screen lock. It's really complicated now (and still
buggy - hence the need for the numerous restarts and the
lateness of this week's update.)
8/12/98
New world data. New network connection code. Fixed bug with
players not getting saved during shutdown. Monsters should
no longer get stuck on dead players. Switching items no
longer resets round time and balance. Added gender to info.
Players stop moving when the connection is lost. The \share
list is now FIFO. The Debug Messages window is gone.
\Reports are logged to a file and feedback is given. Names
for large creatures are now drawn in the correct place.
Should not lose sharers when reconnecting, or getting a new
picture, or colors. Removed the \temple command because it
is no longer needed.
8/5/98
New world data. Fixed bug with long words in bubbles. Fixed
bug not updating combat stats when switching items. Started
rumors of clothing merchants and Orga Warlords.
7/22/98
New world data. Creatures no longer give 1 coins. You will
get hoarse if you yell too often. Rumor is that the ancients
have discovered a new spell. Some of you may become test
subjects. Observant recipients will be able to tell the
difference between broadcast thoughts and private thoughts.
Limited to two characters online at one time. Commands can
use partial names.
7/15/98
New world data. Fixed crashing bug with super crowded areas.
Fixed bug being invisible with partial names after
reconnecting. You can only give money to someone when you're
alive and they're nearby. Fixed bug with town invasions
happening every 40 minutes instead of every 2
days.
7/8/98
New world data. Fixed a crashing bug. Added 10 minute auto
save. Improved \share and \info. Added \give. You can now
get *no* experience from killing a low level
creature.
7/1/98
New world data. Fixed the reconnect and be undetectable by
monsters bug. Players ghost for a few minutes after
disconnecting before being removed from the game. It is
strongly advised you disconnect in a safe place or you may
return to find yourself fallen. You now can only see another
player's good and bad karma. This makes retaliatory \curse's
more difficult. Improved \who - use \help who. Fixed bug
departing. You really do lose a rank this week. Bumping into
the altar only sets where you \depart to. It is no longer
necessary to bump the altar to save you accumulated
experience.
6/24/98
New world data. Fixed problem getting disconnected when at
crowded and noisy places. Can reconnect when lose
connection. Idle time was increased to allow more time for
people to reconnect. You now lose a rank when you depart.
Fixed memory leak and subsequent bad behavior and crashes.
Everything is now saved when you are disconnected - you no
longer lose accumulated exp.
6/17/98
New world data. Fixed bug showing nearly dead as white on
black. \share now shows who is sharing with you. Added
\action command and bubbles. It will take some time for a
healer to get a fallen person back on their feet. The hive
area should no long bring the game to its knees. We moved to
a new server clanlord.preten.com if you need to ping it. We
now track the number of departs. You now log in somewhere
close to where you logged off and with the same number of
hit points and spell points. No more abusing the log off/on
feature to heal yourself. The names of people in your clan
will be italic. Those sharing with you will be
bold.
6/10/98
New world data. Accumulated experience now counts in level
calculation for determining experience gained for killing a
creature. Fixed bug with click & hold movement when
clicking on the inventory window. Added names to offscreen
yeller balloons. Wounded and bad karma folks are now easily
identifiable. Added \share and \unshare commands. Reward
those healers! You now need to \depart if you die. Inactive
players will automagically be punted.
6/3/98
New world data. Implemented \yell and \money commands. Dead
folks now return to the altar with little life and no
magic.
5/28/98
New world data. Experience is shared. PvP areas. First stab
at a healing spell.
5/21/98
New world data. Removed trashable data diagnostic message
because it was mistaken for a bug.
5/13/98
New world data. Can now move items to your hands. Changed
combat so you must have a weapon in your hand to attack
monsters. Added code support for clans, classes, and races.
Fixed bug showing trash when saying " ". The amount of karma
you can save up is now limited.
5/6/98
New world data. Major changes to the combat system. Fixed
bug drawing people and creatures on top of trees and
mushrooms.
4/29/98
New world data. Fixed problems connecting. Fixed problem
connecting no more than 25 players. Fixed bug prohibiting
spaces in account info. Fixed bug using "an" instead of "a".
Improved shutdown procedure. Can no longer log on while a
shut down is in progress. Fixed potential problem in \who
command. Changed the way experience and karma are awarded.
Added \thank and \curse commands. Implemented alternate
movement controls. Select "Controls..." from the "Options"
menu.
4/22/98
New world data. Fixed crashing bug with long speeches.
Speech bubbles point to the speaker and are generally
smarter. Sped up drawing. Walls are no longer sticky.
Stopped the wall dance. Added \news command. Announce to the
world what killed you.
4/15/98
New world data. Added an inventory window - unfortunately
there's nothing yet to have in your inventory. ;-> Added
test version to the window title. Added version info that
shows up in Get Info. Name comparison is no longer case
sensitive and it ignores single quotes, hyphens, and spaces.
Names may only be composed of letters, spaces, hyphens, and
single quotes. Other account info may only be normally
printable characters. Names must also be at least three
letters and at most 15 characters long. When entering
commands you may enclose names with spaces within double
quotes - or you can just leave out the space. It used to be
impossible to give bad karma to Jasper Darkhead. Now you can
use either: \karma JasperDarkhead -100 or: \karma "Jasper
Darkhead" -100. Added disconnect menu item to make switching
characters a little easier. Added a small layout for those
neanderthals still using 13" monitors. Added a message when
a bad command is entered.
4/8/98
New world data. You no longer gain experience for standing
around. Now you must defeat creatures in order to train.
Fixed divide by zero bug.
4/1/98
New world data. Selecting Join for the first time will ask
you to create a new character. Fixed client crashing bug
with long speeches. Creatures close to attack players at
maximum speed now.
3/25/98
New world data. Re-animated the NPC guides. Added a trainer
NPC. Fixed various bugs.
3/18/98
New world data. Fixed problems saving at altar.
3/11/98
New world data. No need to download a new client if you have
already have last week's version.
3/4/98
New data.
2/25/98
Users can create new characters. Pictures and sounds get
flushed from the cache so we don't run out of memory and
behave marginally.
2/18/98
Monsters move around without people around. Fixed bug
drawing pictures. Slowed hp regeneration when you gain a
level. Fixed spamming guides. Added help for
commands.
2/11/98
Fixed the bug where creatures would have the wrong name and
picture. Changed commands to require a \. Anything typed
without a \ is spoken. Fixed whispers. Removed thoughts.
Changed many things with monster creation. New data! Fixed
immortal speech bubbles. Added time stamp option to text
window. Text window goes behind when you type. Improved
scrolling in the text window. Now names the creature you
killed. Fixed one problem trying to send too much data.
Addressed problems arising when an arrival point is
completely full.
2/5/98
Added a Text Window. Made communications a whole lot more
reliable.
1/22/98
Added karma. Added experience. Changed and added verbs.
Increased the size of the window. Improved network
connection code.
-timmer
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